Friday, 18 January 2008
Polygon Project? No!
Why polygons? I'm limiting my ideas by calling it this. I'll call it the Projection Tests or something from now on. I'm gonna do some night shifts in the kitchen and come up with a proper sequence by the end of next week. Involving feedback, cos that was fun. I need to stop moping about and move on to better things!
Soundtrack Analysis
I've decided to go for something a bit more conventional in the end, although it's not that conventional. It's a clip from one of my favouritest films eva - Michel Gondry's Eternal Sunshine of the Spotless Mind! Sound design by Eugene Gearty. I know this film pretty much inside out, so I went straight to the scene I knew would have some interesting sound designy stuff going on - the bit where Joel first starts to have his memories erased, with all the funny technology being introduced. You know the bit...

And there certainly is a lot going on. Weird how I kind of knew that having not consciously ever paid too much attention to the sound tracks in films before. Which in itself sounds rather ignorant considering I'm on an animation and SOUND DESIGN course. Anyway, there's a good mix of diegetic and non-diegetic (fancy words for on and off screen) sounds going on, and a fairly confusing sense of space (although not really that confusing when you watch the film without your analytical hat on and just take it all in naturally, which is interesting), with stuff going on inside Joel's head, inside Joel's head, inside Joel's bed. There's also some nice bits of recurring music that I am choosing to interpret as representing Joel's battle with the process he's being subjected to - the tune becoming less discordant and scrappy as he gains momentary control of the situation. There are moments of counterpoint as well, when he begins to drift off into his memories, before being snapped out of them by the banging down of the next item in front of him.
This all happens within about a four minute period in the film, and it seems like an awful lot to be crammed into such a small amount of time, but it just works and comes together soooo well. It's amazing how much the brain can absorb and understand (news flash, I know), and it'll be interesting to see if I can shovel as many ideas into my own re-design project and still be anything other than an utterly incoherent mess. I doubt I'll be working on something as visually complicated though...
I shall be presenting my analysis, in a much more professional and formal manner of course, to the rest of the class next week.
PS. I realise this will mean very little to you because you can't actually see the clip, but I have to make a record of this stuff for my tutors (Hi guys!).

And there certainly is a lot going on. Weird how I kind of knew that having not consciously ever paid too much attention to the sound tracks in films before. Which in itself sounds rather ignorant considering I'm on an animation and SOUND DESIGN course. Anyway, there's a good mix of diegetic and non-diegetic (fancy words for on and off screen) sounds going on, and a fairly confusing sense of space (although not really that confusing when you watch the film without your analytical hat on and just take it all in naturally, which is interesting), with stuff going on inside Joel's head, inside Joel's head, inside Joel's bed. There's also some nice bits of recurring music that I am choosing to interpret as representing Joel's battle with the process he's being subjected to - the tune becoming less discordant and scrappy as he gains momentary control of the situation. There are moments of counterpoint as well, when he begins to drift off into his memories, before being snapped out of them by the banging down of the next item in front of him.
This all happens within about a four minute period in the film, and it seems like an awful lot to be crammed into such a small amount of time, but it just works and comes together soooo well. It's amazing how much the brain can absorb and understand (news flash, I know), and it'll be interesting to see if I can shovel as many ideas into my own re-design project and still be anything other than an utterly incoherent mess. I doubt I'll be working on something as visually complicated though...
I shall be presenting my analysis, in a much more professional and formal manner of course, to the rest of the class next week.
PS. I realise this will mean very little to you because you can't actually see the clip, but I have to make a record of this stuff for my tutors (Hi guys!).
Thursday, 17 January 2008
Polygon Project
This is quite possibly the worst start to the project I could have had. It just looks shit. Simple as that. Three days pissing about to come up with this pap. Here it is, including classic artist tantrum...
Polygon Test 2 - Shite from Retchy on Vimeo
I've had time to think about it in between the frustrations of last night and editing the footage today, and I think I've just made it too big. The spaces involved at the warehouse are too great to get any decent camera angles or quick enough changes in perspective. The projector has to be too far away in order to span the distance between the far left and right shapes, so I can't get in close with the camera without casting shadows. The setup is amateur at best and far too wobbly and fiddly to achieve any kind of accuracy with the placement of the shapes. I'm also crap at making things, as this proves.
There are other more practical excuses I could come up with, like being far too bloody cold up there to be able to animate, or that, having searched the entire warehouse (with the help of another mystified man), the switch to turn those lights off behind the projector remains resolutely hidden. But they would just be excuses, and would be missing the point really. I think the whole idea is flawed. Or at least situating it in the warehouse. Something I probably couldn't have known until I'd tried it out though.
I don't know what to do now. Maybe just a few more things in the kitchen until I can find a more appropriate space...
Polygon Test 2 - Shite from Retchy on Vimeo
I've had time to think about it in between the frustrations of last night and editing the footage today, and I think I've just made it too big. The spaces involved at the warehouse are too great to get any decent camera angles or quick enough changes in perspective. The projector has to be too far away in order to span the distance between the far left and right shapes, so I can't get in close with the camera without casting shadows. The setup is amateur at best and far too wobbly and fiddly to achieve any kind of accuracy with the placement of the shapes. I'm also crap at making things, as this proves.
There are other more practical excuses I could come up with, like being far too bloody cold up there to be able to animate, or that, having searched the entire warehouse (with the help of another mystified man), the switch to turn those lights off behind the projector remains resolutely hidden. But they would just be excuses, and would be missing the point really. I think the whole idea is flawed. Or at least situating it in the warehouse. Something I probably couldn't have known until I'd tried it out though.
I don't know what to do now. Maybe just a few more things in the kitchen until I can find a more appropriate space...
Sand!
I have a presentation coming up in which I have to do a performance of some sort, depicting one of a selection of classic fairy tales. I think I'm going to go for Little Red Riding Hood as it's the one I'm most familiar with. And it's the darkest of the small selection. It's really up to us how we do it but it needs to be a live performance, so I thought I'd have a go at this technique...
...which is nice and everything, but I reckon that example is a bit too slick for it's own good. Luckily, I'm shit, so my version will be much much less slick and fit in with my aesthetic stylings perfectly! What a happy coincidence.
...which is nice and everything, but I reckon that example is a bit too slick for it's own good. Luckily, I'm shit, so my version will be much much less slick and fit in with my aesthetic stylings perfectly! What a happy coincidence.
Wednesday, 16 January 2008
Scariness
This is where I'm working at the moment. I can feel their stony gaze, even through the walls.
Scary Warehouse from Retchy on Vimeo
Scary Warehouse from Retchy on Vimeo
Tuesday, 15 January 2008
Polygon Project
First proper day in the warehouse today and, as you can see from the last picture, I managaed to hang a triangle! I spent most of the time trying out different ways to hang them so that they don't wobble all over the place. Think I've sorted it now, but it'll mean having to re-wire everything for each part of the project I do, which is a bit annoying. I'll have to spend the whole day in there tomorrow until I get something filmed as the camera and projector have to be back on thursday...

It's scary in there on my own in the dark! I had a dream last night that there was a swimming pool full of ghosts on the floor below. Not that there is a floor below. I hope...

I ended up attaching a wire to each corner of the triangle and taping it to the floor as well as the chicken wire. It seemed to work ok, but it did ping off the ground a couple of times because it was tied down too tight. This would have been mildly irritating if I had spent hours animating stuff to it's precise position!

I was planning to do it further from the walls but there's quite a bit of light coming from outside even at night, so the bluescreen absorbs any light there is quite nicely when I'm filming. I think they'll be far enough away to avoid the kind of reflections I was getting in the kitchen.

It's scary in there on my own in the dark! I had a dream last night that there was a swimming pool full of ghosts on the floor below. Not that there is a floor below. I hope...

I ended up attaching a wire to each corner of the triangle and taping it to the floor as well as the chicken wire. It seemed to work ok, but it did ping off the ground a couple of times because it was tied down too tight. This would have been mildly irritating if I had spent hours animating stuff to it's precise position!

I was planning to do it further from the walls but there's quite a bit of light coming from outside even at night, so the bluescreen absorbs any light there is quite nicely when I'm filming. I think they'll be far enough away to avoid the kind of reflections I was getting in the kitchen.
Sunday, 13 January 2008
Polygon Project
Tomorrow is my first day in the warehouse so I thought I should have some sort of plan. This is a mock up of the first test I'll be doing - keeping it nice and simple to start with, but not just repeating what I did in the kitchen. That would be a bit pointless. So I'll be playing about with patterns within the hung shapes and how they're revealed. The outlined triangles here won't actually have anything projected onto them so they'll be relatively invisible...
Polygon Test 2 Mock-Up from Retchy on Vimeo
I'll also be testing out boring technical stuff, like the best distances between projector and surface, and the accuracy of M8 (VJ software) in masking at different distances.
Polygon Test 2 Mock-Up from Retchy on Vimeo
I'll also be testing out boring technical stuff, like the best distances between projector and surface, and the accuracy of M8 (VJ software) in masking at different distances.
Saturday, 12 January 2008
Polygon Project
I had a tutorial with Suzie the other day where she offered to lend me her Bolex 16mm camera and teach me how to use it, cos I don't have a clue about taking light readings and stuff. I had originally thought I'd try filming in Super 8 but realised they need lots of light that I necessarily won't have, then Suzie suggested 16mm a while ago and it's been at the back of my mind ever since. I think it'll be interesting to bring the footage fully into analogue as that's really where the initial idea came from - to recreate computer generated, digital 3d in an analogue space.
All of the test footage so far has also had a kind of clean, sharp edge to it that I want to get rid of somehow. I think it's had a lot to do with the animations I've been projecting onto the mapped surfaces - so far they've just been quick mock ups to demonstrate how the technique works, but I need to put more thought into this over the coming weeks. I need to work on more textural, rough animations to project I think.
Speaking of which, I had another look at Legoman's site today and realised how great his work actually is - for some reason I hadn't paid it much attention before. He creates 3d projection spaces with transparent mosquito nets as screens that you can walk amongst. I think the texture of the nets actually lends a lot to the overall feel of the installations. For some reason. Maybe not. Maybe I should play around with my projection surfaces a bit more - paint some washes on them or something. The foam board I'm using is possibly a bit too shiny...
All of the test footage so far has also had a kind of clean, sharp edge to it that I want to get rid of somehow. I think it's had a lot to do with the animations I've been projecting onto the mapped surfaces - so far they've just been quick mock ups to demonstrate how the technique works, but I need to put more thought into this over the coming weeks. I need to work on more textural, rough animations to project I think.
Speaking of which, I had another look at Legoman's site today and realised how great his work actually is - for some reason I hadn't paid it much attention before. He creates 3d projection spaces with transparent mosquito nets as screens that you can walk amongst. I think the texture of the nets actually lends a lot to the overall feel of the installations. For some reason. Maybe not. Maybe I should play around with my projection surfaces a bit more - paint some washes on them or something. The foam board I'm using is possibly a bit too shiny...
Friday, 11 January 2008
Soundtrack Analysis
I need to choose a clip in order to analyse it's soundtrack for a presentation in a couple of weeks. My instinct, as usual, is to go for some sort of AV, VJ type stuff, but I don't think there'd be much to talk about really. There's a person's work on Vimeo that I was thinking about using. Here it is, I love this video...
Singing Matinkaari Bridge from Luka Dekleva on Vimeo.
I might ask him how the sound was recorded or produced actually. I think from looking at one of his other videos that the sound was all recorded from the actual bridge that's featured in the visuals, but I'm not sure. If it is then it might be quite interesting to look at in terms of diagetic and non-diagetic relationships - how does this work when the sounds that have been recorded at the time of filming are so distorted and remixed that they don't necessarily directly represent the images on screen anymore? Hmmmm? And if the images themselves are processed to a similar degree, which I guess they are here, do the relationships remain intact? I dunno. That's about all I can think of to analyse though, so maybe it's not very suitable. I'll see what he says...
Singing Matinkaari Bridge from Luka Dekleva on Vimeo.
I might ask him how the sound was recorded or produced actually. I think from looking at one of his other videos that the sound was all recorded from the actual bridge that's featured in the visuals, but I'm not sure. If it is then it might be quite interesting to look at in terms of diagetic and non-diagetic relationships - how does this work when the sounds that have been recorded at the time of filming are so distorted and remixed that they don't necessarily directly represent the images on screen anymore? Hmmmm? And if the images themselves are processed to a similar degree, which I guess they are here, do the relationships remain intact? I dunno. That's about all I can think of to analyse though, so maybe it's not very suitable. I'll see what he says...
Polygon Project
I decided to ditch the stop motion for now and have some fun playing with video feedback instead. My little setup sketch from one of my previous posts turned out to be right - I will need two projectors and laptops for future tests because with this single projector setup, the actual feedback projected on the wall is blurred as it's focusing on the lines of the cube which is about two meters in front, and this will only be amplified with the bigger spaces involved at the warehouse.
This footage is all a bit samey, but in future tests I'll be able to control what's happening on the cube (or polygons) while hopefully somebody else will be able to help out with the camera work. It takes a while to get used to the ridiculously subtle camera movements that you need to be able to control the feedback, but it's so much fun when you get in the zone. Earlier footage was all over the place until I figured out the best positions to get into.
Mapping Feedback Test from Retchy on Vimeo
Apologies for the music, but I didn't want 6 minutes of silence. It makes it all seem so profound, doesn't it :)
I don't know where the green comes from by the way, it wasn't intentional. Maybe the projector was just slightly off balance and the extra green was amplified to infinity. And beyond. Or something.
Edit: I wasn't far off with that actually. Luka Dekleva wrote this on the Vimeo thread - 'Btw the green is probably a result of a colour temperature diference from projector to the camera. Green is 7200K (neonlight) Daylight is 5500K, and Tungsten is 3200K. you can see that your feedback is only gradualy becoming green. So the diference is acualy small maybe 500K (projector 6000K and camera 5500K) but it gets multiplied trough feedback.'
This footage is all a bit samey, but in future tests I'll be able to control what's happening on the cube (or polygons) while hopefully somebody else will be able to help out with the camera work. It takes a while to get used to the ridiculously subtle camera movements that you need to be able to control the feedback, but it's so much fun when you get in the zone. Earlier footage was all over the place until I figured out the best positions to get into.
Mapping Feedback Test from Retchy on Vimeo
Apologies for the music, but I didn't want 6 minutes of silence. It makes it all seem so profound, doesn't it :)
I don't know where the green comes from by the way, it wasn't intentional. Maybe the projector was just slightly off balance and the extra green was amplified to infinity. And beyond. Or something.
Edit: I wasn't far off with that actually. Luka Dekleva wrote this on the Vimeo thread - 'Btw the green is probably a result of a colour temperature diference from projector to the camera. Green is 7200K (neonlight) Daylight is 5500K, and Tungsten is 3200K. you can see that your feedback is only gradualy becoming green. So the diference is acualy small maybe 500K (projector 6000K and camera 5500K) but it gets multiplied trough feedback.'
Subscribe to:
Posts (Atom)