Friday, 4 January 2008

Polygon Project

Here are a few of the ideas I'll be testing out soon...

Video Feedback. I think this is how it'll work - so you've got the hanging shapes in the middle of it all which will be projected onto and animated etc. with projector 1, and then the camera will be filming the shapes and feeding it's output into projector 2 which is projecting onto the wall behind the shapes so that they are in between the camera and it's output. That should create video feedback that I can play about with by moving the camera around and animating the polygons.

Hopefully I will be able to produce something half as beautiful as this piece by The Audio Visual Orchestra. Unfortunately I can't seem to find any of their videos online... the pics at the bottom of the photo page are the kind of feedback I'm talking about - they perform with a dancer holding candles where I would have the polygons.

Lazy Stop Motion. This idea was born of my lack of patience and desire not to have to build loads of bloody boxes. The original plan was to do some stop motion stuff a bit like the cubey bits in this cool video by [[- charetteprod -]] on Vimeo, but with mapping.

stop mo' studies from [[- charetteprod -]] on Vimeo

But then I realised the beauty of mapping is that things don't have to appear as they seem, so I could have a similar or perhaps better effect by only using two boxes. So in the example below, I would be animating one box coming out of the other. Normally, if they were solid forms, I would need to create multiple boxes of varying sizes to animate the smaller one coming out of the larger one, using stop motion. Using a hollow box however, I can mask the projection so that it projects one constant colour or tone onto the inside surfaces only, creating the illusion of a solid face to the cube. Then the smaller box is animated coming out, with a slight alteration to the mask so that it isn't projected onto.

Got that? Good. I bet it doesn't work though.

Backlighting. Back to the hanging shapes, errr, yeah... backlighting. Maybe play with coloured lights or something. I haven't really thought this one through yet...

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